Press a button, and BOOM! It’d also be a nice build-up and reward bit. You give the order to prepare the building in the Building Editor, hearthlings place the item, hearthlings have plenty of time to evacuate, and when everyone’s out you get a “Building ready to demolish!” popup, which takes you to the building editor for the final countdown. Say you give it in the form of an item: an Explosive. It also encourages players to “live with their choices” a bit. This sounds like it’d help alleviate the “hearthling in building” problem, and since you won’t really want rapid deconstruction until the mid-late-game (when you want to clear up rubbish starting structures for nicer, newer real-estate), it makes sense to save it for later. “In a future alpha, we may also consider making this kind of speedy building removal the function of a higher level class: smaller, earlier structures would still have to be removed by hand. Keep in mind that the above things are just random ideas that crossed my mind in the course of a few minutes.
Less high-tech auto-turrets made by engineers and more not as advanced stuff like hearthling-handled cannons and stuff The ability to steal the goblins’ neat green fire Hearthlings should be able to pick close friends, and they would spend an increased amount of time close to those folks Weary travelers who’d like to stay a day or two. They don’t need to have a purpose, they wouldn’t bring epic goods from distant lands, they wouldn’t bring menacing news from the the mighty wizard. We should have random visitors occasionally crossing our town, staying a couple days (eg. Imported exotic goods, such as cocoa, coffee, etc.Īn in-game version of that wombat that was shown in stream #200, preferably wearable upon the head by hearthlingsĪncient treasures hidden underground “The treasure marks the X on the map” ** Defense of home territory (think critters living in ruins, etc)Įvolving flora and fauna so the region changes organically as it ages.īoard games for idling hearthlings to playĭrinks and booze and a brewer class to make use of the lovely tavern blueprints ** Defense of the young when you get too close Procedural ruins to discover/explore/loot. ** Procedurally generated caverns to discover, uncommon/rare loot, rare mining ores/gems and game uses for those items (socketable items, fancy late game capabilities etc).
** Improved digging capabilities like a stair tool for mining that allows for upward digging. To be honest, I’m so distracted today with how bogged down the AI gets in the late game (idleness, weird pathing problems, etc), that I have a hard time focusing on new features and functionality that might further enhance gameplay.īut… as I sit here typing, these things come to mind: Aside from the usual big items (Mac, PC, Multiplayer), what could we add to Stonehearth that would most improve your enjoyment of the game? Let us know! As we go into A19 planning, we have some questions for you.